In 1600s, armies used equations of motions to calculate
velocities and angle for firing a missile to hit
a target. While a quarterback does not do explicit
calculations using equations of motion, a computerized
football game will certainly need to do these calculations.
We will use the metric notations that are favored
for all scientific and engineering calculations
The following abbreviations will be used:
The following physics notation will be used:
Initial velocity, uTherefore, some of the useful equations of motion for us are:
a = (v - u) / t, which can be arranged to get the following equation