Source of MultipleFaces.java


  2: import javax.swing.JApplet;
  3: import java.awt.Graphics;
  4: import java.awt.Color;

  6: public class MultipleFaces extends JApplet
  7: {
  8:     public static final int FACE_DIAMETER = 50;
  9:     public static final int X_FACE0 = 10;
 10:     public static final int Y_FACE0 = 5;

 12:     public static final int EYE_WIDTH = 5;
 13:     public static final int EYE_HEIGHT = 10;
 14:     public static final int X_RIGHT_EYE0 = 20;
 15:     public static final int Y_RIGHT_EYE0 = 15;
 16:     public static final int X_LEFT_EYE0 = 45;
 17:     public static final int Y_LEFT_EYE0 = Y_RIGHT_EYE0;

 19:     public static final int NOSE_DIAMETER = 5;
 20:     public static final int X_NOSE0 = 32;
 21:     public static final int Y_NOSE0 = 25;

 23:     public static final int MOUTH_WIDTH = 30;
 24:     public static final int MOUTH_HEIGHT0 = 0;
 25:     public static final int X_MOUTH0 = 20;
 26:     public static final int Y_MOUTH0 = 35;
 27:     public static final int MOUTH_START_ANGLE = 180;
 28:     public static final int MOUTH_EXTENT_ANGLE = 180;

 30:     /**
 31:      g is the drawing area. pos is a parameter for the position of the face.
 32:      As pos increases, the face is drawn lower and further to the right.
 33:     */
 34:     private void drawFaceSansMouth(Graphics g, int pos)
 35:     {
 36:         g.setColor(Color.BLACK);
 37:         g.drawOval(X_FACE0 + 50 * pos, Y_FACE0 + 30 * pos,
 38:                    FACE_DIAMETER, FACE_DIAMETER);
 39:         //Draw eyes:
 40:         g.setColor(Color.BLUE);
 41:         g.fillOval(X_RIGHT_EYE0 + 50 * pos, Y_RIGHT_EYE0 + 30 * pos,
 42:                    EYE_WIDTH, EYE_HEIGHT);
 43:         g.fillOval(X_LEFT_EYE0 + 50 * pos, Y_LEFT_EYE0 + 30 * pos,
 44:                    EYE_WIDTH, EYE_HEIGHT);
 45:         //Draw nose:
 46:         g.setColor(Color.BLACK);
 47:         g.fillOval(X_NOSE0 + 50 * pos, Y_NOSE0 + 30 * pos,
 48:                    NOSE_DIAMETER, NOSE_DIAMETER);
 49:     }

 51:     public void paint(Graphics canvas)
 52:     {
 53:         int i;
 54:         for (i = 0; i < 5; i++)
 55:         {//Draw one face:
 56:             if (i % 2 == 0)//If i is even,
 57:             {   //make face yellow
 58:                 canvas.setColor(Color.YELLOW);
 59:                 canvas.fillOval(X_FACE0 + 50 * i, Y_FACE0 + 30 * i,
 60:                                 FACE_DIAMETER, FACE_DIAMETER);
 61:             }
 62:             drawFaceSansMouth(canvas, i);
 63:             //Draw mouth:
 64:             canvas.setColor(Color.RED);
 65:             canvas.drawArc(X_MOUTH0 + 50 * i, Y_MOUTH0 + 30 * i,
 66:                            MOUTH_WIDTH, MOUTH_HEIGHT0 + 3 * i,
 67:                            MOUTH_START_ANGLE, MOUTH_EXTENT_ANGLE);
 68:         }
 69:         //i == 5

 71:         //Draw kissing face:
 72:         drawFaceSansMouth(canvas, i);
 73:         //Draw mouth in shape of a kiss:
 74:         canvas.setColor(Color.RED);
 75:         canvas.fillOval(X_MOUTH0 + 50 * i + 10, Y_MOUTH0 + 30 * i,
 76:                         MOUTH_WIDTH - 20, MOUTH_WIDTH - 20);
 77:         //Add text:
 78:         canvas.setColor(Color.BLACK);
 79:         canvas.drawString("Kiss, Kiss.",
 80:                                                   X_FACE0 + 50 * i + FACE_DIAMETER, Y_FACE0 + 30 * i);

 82:         //Draw blushing face:
 83:         i++;
 84:         //Draw face circle:
 85:         canvas.setColor(Color.PINK);
 86:         canvas.fillOval(X_FACE0 + 50 * i, Y_FACE0 + 30 * i,
 87:                         FACE_DIAMETER, FACE_DIAMETER);
 88:         drawFaceSansMouth(canvas, i);
 89:         //Draw mouth:
 90:         canvas.setColor(Color.RED);
 91:         canvas.drawArc(X_MOUTH0 + 50 * i, Y_MOUTH0 + 30 * i, MOUTH_WIDTH,
 92:                        MOUTH_HEIGHT0 + 3 * (i - 2),
 93:                        MOUTH_START_ANGLE, MOUTH_EXTENT_ANGLE);
 94:         //Add text:
 95:         canvas.setColor(Color.BLACK);
 96:         canvas.drawString("Tee Hee.",
 97:                                       X_FACE0 + 50 * i + FACE_DIAMETER, Y_FACE0 + 30 * i);
 98:     }
 99: }