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Data Abstraction and Problem Solving with C++

Walls and Mirrors

by Frank M. Carrano

Addison Wesley Logo

Sphere412.h

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00001 
00017 class Sphere
00018 {
00019 public:
00020 // constructors and operations as before
00021    friend void readSphereData(Sphere& s);
00022    friend void writeSphereData(Sphere& s);
00023 private:
00024    double theRadius;  // the sphere's radius
00025 }; // end Sphere

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